Tencent's quarterly profits fall for the first time in 13 years, gaming revenue to blame
Tencent Holdings Ltd has “no clarity” on when it may get regulatory approval to start charging for PUBG.


Representational image. PUBG.[/caption]PUBG is an online battle game with more than 400 million players worldwide developed by Tencent’s South Korean partner and investee company Bluehole.Tencent’s weaker-than-expected results came a day after investors wiped around $15 billion off its market value on news that Chinese regulators had blocked it from charging for of one of its blockbuster titles, “Monster Hunter: World”.The outlook for Tencent, which has lost some $170 billion in market value since peaking in late January amid volatile trading, is overshadowed by tightening internet regulations in a country where the government can make or break a business.Tencent has yet to receive the license to charge for PUBG and to launch Fortnite, a tactical tournament game developed by its portfolio company Epic Games.Lau said Monster Hunter was blocked because its content “was not exactly compliant”, adding Tencent was working with the developer to adjust the content for future approval.Lau said the company had secured approval to charge for at least 15 games before the freeze at China’s General Administration of Press and Publication, providing an income buffer.He said the administration now had a “green channel” for one-month temporary licenses, but there was “no clarity” on when the approval process would resume fully.Tencent said it would try to reinvigorate its mobile game revenue growth by extracting more value from existing popular titles, launching more role-playing games, and publishing more of its China-developed games internationally, such as Arena of Valor and PUBG Mobile.Apart from the uncertain gaming revenue outlook, Tencent also needs to prepare for falling interest income from its payment business in the next six months due to a new central bank policy that will raise the non-interest-earning deposit ratio for China’s payment service providers to 100 percent by January 2019, eroding their interest income.Lau said that interest accounted for a “low teens” percentage of revenue at its “others” business category which totalled 17.5 billion yuan in the June quarter, with the centralized deposit ratio raised to 52 percent in July from 42 percent in April.“So we are half-way through in losing that interest income”, said chief strategy officer James Mitchell, stressing it was a “finite, one-time process”.Lau said Tencent would mitigate the impact by measures including scaling back on marketing expenses of its payment services.Tencent’s net other gains decreased by 51 percent in the quarter to 2.5 billion yuan, mainly due to a decline in gains in investment disposals. Users of its popular WeChat app grew incrementally to 1.06 billion.

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