Advertisement

E3 2016: Bethesda seemingly melds Overwatch and Quake to create Quake Champions

At their E3 2016 media briefing today, Bethesda announced Quake Champions, a Quake-style deathmatch game for the modern gamer

Advertisement
Tech2 News Staff|Jun 13, 2016, 16:31:22 IST
Question any fan of the deathmatch genre and their favourite game will still be Quake 3: Arena. If it's not, they haven't played it. If the Unreal Tournament fans will stop screaming blue murder for a second, we’d like to point out that Quake is deathmatch at its purest, the true birthplace of the genre and it’s never been beat.Quake is so iconic in fact that gamers have never quite been accepting of any sequels. But then again, it’s not like the developers tried very hard. Quake 4 was a train wreck, at least the multiplayer was. Quake Live isn’t bad but there’s no support for mods or LAN play, alienating a large percentage of gamers almost immediately. 2016’s Doom brought back multiplayer but it’s just Halo with a Doom skin.Pure deathmatch has been absent from serious gaming for a long time now. A handful of indie devs have done their best to keep the genre alive, but it’s not enough. Games like Overwatch, Team Fortress 2, Halo and Call of Duty have redefined the genre. The current generation of gamers are yet to experience the joy of real deathmatch.So what did Bethesda do at E3 2016? They came out with Quake Champions. We haven’t seen anything more than a teaser trailer so far, but what we’ve seen is simultaneously worrying and exciting.
Taking cues from games like Overwatch and TF2, Quake Champions will have a class-based system. Each character is “unique,” as far as that term is relevant in online gaming anyway. You have the usual tank, assassin and sniper classes and a few odds and ends in-between. Each will have special abilities including teleportation, speed, etc.However, these Overwatch-esque skillz will be put to the test in traditional deathmatch arenas. The developers, id Software in this case, assure gamers that Quake staples such as rocket-jumping and strafe-jumping will remain.
We don’t know if weapons will be restricted by class (Sacrilege!) as they are in Doom, but the cinematic trailer does show a character picking up a fallen foe’s weapon, so there might still be hope.Armour, ammo and weapon timings are integral to Quake’s metagame and we have no information on how that is being handled either.Still, we’re excited. A classic id game is again being reborn, but this time in the hands of id Software and not Bethesda. Let’s just hope it’s as lovingly crafted as fans hope.
Handpicked stories, in your inbox
Global stories. Indian perspective. Zero noise.
No Spam. Unsubscribe Any Time.
First Published:Jun 13, 2016, 16:31:22 IST
Advertisement
Advertisement
Trending Stories

Grand Theft Auto VI Trailer launch: Here’s all the major easter eggs you missed

Hours before Rockstar was supposed to launch the GTA VI trailer, someone already leaked it online. As a result, Rockstar couldn’t go for the big reveal as they had planned. Nevertheless, the trailer had some major easter eggs throughout, which revealed a ton of details about the upcoming game
Advertisement
Advertisement
Up Next