ilomilo - The Birth and Death of the Day

Ilona and Milton are symbolic of the trials and tribulations that plague most relationships. Love under a cloud of impending and inescapable mortality, unrequited and/or otherwise, is a theme the two protagonists battle throughout their seemingly short time together. Saying much more would not only spoil the game for anyone on the verge of a purchase, but also be an affront to the heaps of TLC SouthEnd Interactive have so skillfully kneaded into the gameplay.

To end or not to end
Your first objective is to reunite ilo and milo, who start off at opposite ends of the level. You can switch control between either of the two adorable beings whenever you like and guide them across a series of three-dimensional cubes that make up the grid-based puzzles filling out every chapter. Once you’re past the initial batch of tutorial levels, the game eases you into its first chapter with a non-linear layout that gives you a set of nine puzzles to work through, before the next chapter opens itself up. With four chapters in all and a set of bonus levels with its own subplot, there’s a decent amount of puzzling to be had.

Where ma torch at?
This manipulation of 3D space is well realized, with camera and zoom controls that let you view the topsy-turvy plane shifting from a bird’s-eye view. The special cubes also function differently based on the plane they’re activated on. Hint: When stuck, try activating a cube on one plane and see seeing how it affects the puzzle on another plane. There are also collectibles strewn across the levels that unlock letters and paintings, which narrate a seemingly parallel (and more somber) story in the real world. Picking up records and photographs placed at far-corners of levels let you view extra artwork and listen to the amazing score.

Why hello there
As good as these puzzles are, what ultimately hurts the game is the fact that there’s usually only ever one answer to each problem, which is ironic for a game that does so much with the third dimension. The last couple of chapters especially have an issue with difficulty spikes and singular solutions. Making things worse is the fact that it’s very easy to paint yourself into a corner, where your only option is to restart the level. Still, you’ll find yourself coming back for more, not just to continue the story, but also because the aesthetics of the game are so relaxing.
Like a Maurice Sendak illustrated book, the art takes you to worlds filled with fantastic creatures and imagery that changes with the chapter. You’ll see amazing realized renditions of locations from the story, and the final chapter in particular is fittingly bittersweet. Filled with enough detail to keep you interested throughout and drip fed at a pace that won’t have you finishing a set of levels only to find out you’ve forgotten where you were, the story alone makes it worth slogging through the crafty (and sometimes frustrating) grid based puzzles.
We are family
Supremely polished and heartfelt, this is a wonderful game to start the new year with. Take a lesson from ilo and milo. Cherish the moment.

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