Halo Combat Evolved Anniversary
Halo CEA is a worthwhile purchase for the die-hard Halo fan who wants to see what a classic would look with some modern day eye-candy

You know how awesome the last-gen of consoles were, when you see a spate of remakes hogging shelf space, time and most importantly reviews like this. The Halo series is legendary for reasons more than one. At the time, its debut effort, Halo: Combat Evolved propelled Microsoft's original Xbox from a non-starter to a must have console.

Driveby - Halo style
At the back of the box, Halo: CEA proclaims high-def graphics,3D support, Kinect functionality and new multiplayer maps. Enough new, shiny features to tick all the boxes of the modern day gamer. But as the old axiom goes, the more things change the more they stay the same. And this time, I mean it in a purely good way.

Don't mind if I do
Throw in some recent additions to the franchise, such as skulls, which modify the game such as giving you infinite ammo or let enemies burst into confetti and of course, terminals, which fill in the game's backstory, and you have all you need for the old-timers to come racing back.
And if you haven't played any of the games in the franchise, CEA is an ideal starting point. The HD upgrade is substantial, giving the game a lot of colour, texture and dare I say life that the original was lacked. You can see how big a jump it is, by switching to classic mode, which lets you play the game as it was on the Xbox 1. Blocky graphics, low-res textures et al. A nice touch, if you're interested in a visual history lesson.
But the problem with things staying the same is that it applies to the game's faults as well. All of which have been faithfully reproduced. Remember how the game used to pause between missions? Yes those awkward moments are still there. For those new to the franchise, the first game had this issue where you'd see a “loading...” sign on the bottom left corner of the screen and movement would screech to a halt as a chunk of a level would load. I don't know if it's intentional on the part of the developer or just something they overlooked, but it's something that shouldn't be there in a modern day remastering. Driving vehicles, especially the Warthog is still painful and in some cases impossible around edges and cliffs.

Fear my green laser
Grouses aside, the 3D mode is more or less fluff with little to no tangible benefit over normal viewing. The lack of depth was pretty appalling, given how well other games have managed to render the third dimension. Kinect support is a hit or miss depending how devoted you are to shouting at the top of your lungs to get it working. You can use MS' motion sensor to lob grenades, scan the environment or even switch to classic mode with your voice. It works, but just barely.
Then again, you'd be foolish to buy Halo CEA for these features alone. As mentioned earlier, the gameplay still holds its own and does so quite well. This extends to the multiplayer as well. It isn't a full blown offering, rather a set of maps and an update to the already popular Halo: Reach multiplayer and it runs using the same engine rather than the new shiny one created for CEA's single player campaign. Classic maps such as Hang 'Em High, Battle Creek and Damnation are present, accounted for and are pretty sweet.
Catch me if you can
Overall, Halo CEA is a worthwhile purchase for the die-hard Halo fan who wants to see what a classic would look with some modern day eye-candy. Considering the original Halo wasn't too widely available newbies would find this an accessible entry point into the franchise as well. It's an accessible re-issue that in spite of its short comings, is well worth a look in.
Nash, as he prefers being called, woke up to the wonders of gaming rather late but don't bring that up around him. It's a touchy subject. A self confessed Battlefield veteran, Nash spent a good part of 2010 on the Steam Battlefield - with Bad Company (see what we did there?). He has a zero tolerance policy towards RTS games but is currently showing an interest by picking up and moving people - who he refers to as units - in the office. Thank God he's not that enthusiastic about Angry Birds or we'd be seeing women flying all over the place. Bali... Bali, put the receptionist down now.

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