Gears of War: Judgment Review (Single Player)
What developer Epic Games did with Gears of War 3 (GOW) is something that would be unthinkable for any Japanese video game company—it ended the story.


The darned Nemacysts are back again
If you came here expecting elaborate spectacles on a massive scale, replete with painstakingly crafted cutscenes depicting an overarching story arc, you're in for a major disappointment. While polished in its gameplay, let's not forget that this is something it iteratively borrows from the past games. When you consider the set pieces and cinematic interludes, or rather the lack of these, one can't be blamed for wondering if this is really a AAA game and is it even worth the lofty Rs 3,000 asking price? The narrative is prequel set against the backdrop of a merry brand of grunts, Kilo squad, being court-martialled for many serious crimes including and not limited to treason, defiance of orders, and stealing a Lightmass Bomb (GOW's version of WMD).

This gon' be good!
The narrative structure isn't the only thing that's changed from the traditional GOW format. People Can Fly, the developers behind the superlative Painkiller and Bulletstorm games join Epic for the franchise's first outing sans Clifford "Cliffy B" Bleszinski. While the changes to gameplay are only minor and iterative, the level structure has undergone a major rehaul at least for the primary Judgment mode. Each testimony is divided into mini horde modes, where a few waves of enemies batter our heroes within a locked section. Thereafter, you have safe zones, where the Kilo squad can lock and load before moving forward to face the next wave of enemies. Every once in a while the game throws a quasi tower-defence mode, where you have limited time to shore up your defences with an assortment of turrets, laser trip mines, and grenade booby traps.

There's your token female character
The combat retains the same slow and heavy cover-shooter mechanics of the franchise, but the addition of new heavy enemy classes shuffles player tactics quite a bit. These club and morning star swinging behemoths, when combined with grenade lobbing and one-shot-kill gun wielding grubs means that hunkering down behind cover isn't safe anymore. You'll find faster grubs that flank and flush you out of cover. This should ideally make for excellent combat experience, but in reality it only gets frustrating. Make no mistake, this is no Halo and GOW's low FOV and a rather clunky handling make it ill suited to this sort of action. This is further compounded by lacklustre level design that's marked by a rather abysmal littering of cover, which makes combat needlessly tedious and difficult than it should rightly be. The worst part, by far, is your AI sidekicks' propensity to get slaughtered with irritating regularity in the presence of heavier enemies.

Grub bashing time!
The truth is, although I don't approach these dude-bro cover shooters with high expectations, Judgment's case isn't helped by the fact that it doesn't even live up to those standards. If single player is what you are interested in, you may want to skip Gears of War: Judgment. In the meantime, keep your eyes peeled for a comprehensive multiplayer review.
Obsessed with the morbid and the macabre, Nachiket can make you lose your lunch or your temper or both. He's perfected the art of trolling and if you aren't vigilant, you'll walk right into the gaping maw of his troll trap and more often than not unwittingly end up being his fix for the day. His conversations invariably veer towards human psychology, knives and of course gaming. With a reservoir of info tucked away in his head, he can break down a game to its barebones to explain it effectively even to a slug. Achievement unlocked.

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