Call of Juarez: The Cartel
A highly average and unpolished shooter that tries real hard to appeal to today’s jock crowd. And fails.


Reach for the sky
In case my rendition of the sales pitch for The Cartel didn’t drive the point home, here’s what you need to know. Call of Juarez: The Cartel is a western themed modern day shooter you’ve probably played a thousand times by now. And of course, other games have done it better. There’s some semblance of a plot here but it’s lost between clichéd, one dimensional characters and incoherent, profanity laden babbling. The first Call of Juarez game was pretty rough around the edges but was positively received because it showed a ton of potential. Bound in Blood, the highly underrated sequel recognized that potential and became a highly enjoyable shooter thanks to an engaging plot and some very decent voice acting. But now with the Cartel, Techland have gone two steps back negating everything they’ve worked on so far just to appeal to today’s jock crowd. In fact all of the game’s charm was lost as soon as they made the transition to modern day.

Yeah, that's dangerous
So anyway, gunplay itself is pretty satisfying since weapons sound and feel authentic enough packing a mean punch through the bad dudes. Throughout every mission, you’ll get calls from various shady characters either from the agency or the street informing you of certain pick-ups spread out through the level. This could include anything from a stash of money to a cell phone to a weapon but you have to make sure your partners don’t catch you in the act. While I think this is a pretty cool concept in a co-op game, it becomes really stupid while playing with the AI since they’re so freaking dense. Lock them in a room, search the entire level for drops, come back and they’ll still be in that locked room (not the brightest tools in the shed). Surprisingly, they hold their own in combat fairly well so you don’t have to worry about playing babysitter all the time.

Army of umm three
Another aspect of the game that makes fire fights especially tough is the fact that the game looks so bad, enemies tend to blend into the environment. I was squinting throughout most of the game, especially during the game’s very first forest level where I had a tough time figuring out where a tree ended and a bad guy began. And for some reason, it’s like you’re made of glass in this game. Take even the most minute of damages and your screen starts flashing red which means it’s time to find a safe spot, suck your thumb and head back into action. Rinse, repeat a million times and that’s pretty much what this game is about.
Even the five o needs to chill out
I tried, I really tried enjoying this game since I am a fan of this series. I put up with the horrendous visuals, the atrocious controls, monotonous level design, the bland plot but then it hit me; as a paying customer I shouldn’t be trying this hard to like a game. In fact, it should be the other way around where Techland go out of their way to make me fall in love with their game. Unfortunately, that’s really not the case here and Call of Juarez: The Cartel, comes across as a very average, unpolished shooter that feels like a rushed product.
Nash, as he prefers being called, woke up to the wonders of gaming rather late but don't bring that up around him. It's a touchy subject. A self confessed Battlefield veteran, Nash spent a good part of 2010 on the Steam Battlefield - with Bad Company (see what we did there?). He has a zero tolerance policy towards RTS games but is currently showing an interest by picking up and moving people - who he refers to as units - in the office. Thank God he's not that enthusiastic about Angry Birds or we'd be seeing women flying all over the place. Bali... Bali, put the receptionist down now.

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