Narrative, characters are most attractive aspects of Mafia: Definitive Edition, says Haden Blackman
Ahead of the 25 September release of the ground-up remake of 2002's Mafia, Tech2 spoke to Hangar 13 president and chief creative officer, Haden Blackman


Haden Blackman in an image provided by 2K Games[/caption]While Mafia II: Definitive Edition (the original released in 2010) and Mafia III: Definitive Edition (the original released in 2016) were remasters in a more conventional sense — a lick of paint here, a bit of polish there and a stack of DLC, the much-awaited Mafia: Definitive Edition is a very different beast altogether. "We've re-recorded the orchestral score, rebuilt the [fictional] city of Lost Heaven from scratch, invested heavily in facial motion capture and likeness capture, and done a lot of work to both capture the tone of the original, all in support of telling Tommy's story in the most compelling way possible," says the Hangar 13 chief, adding that in order to bring the 2002 game kicking and screaming into 2020, "Both the driving and shooting mechanics were modelled on the work we did in [the original version of] Mafia III."This time around, gameplay has been designed around Tommy and his own skill sets as opposed to the other way around — which sadly tends to be the way in this sort of game; for instance, the other long-running action-adventure-crime franchise that isn't Saints Row: the Grand Theft Auto. GTA is outstanding, no doubt about it, however, it has its failings. Apart from there being little to differentiate between gameplay styles across various editions, a glaring case in point is its fifth instalment where beyond one unique special ability each and a few cosmetic differences, the gameplay for all three protagonists feels extremely similar.
Put simply: "We wanted the gameplay to reflect who Tommy is as a character."Blackman adds, "Mafia III's protagonist Lincoln Clay is a trained soldier. Tommy Angelo, on the other hand, is a taxi driver when we first meet him. Therefore, we wanted combat to feel a little more deadly, as if Tommy is a little less prepared for the violence he encounters. Players will need to use cover thoughtfully and make every shot count if they want to succeed."Aficionados of the 2002 iteration (developed by Illusion Softworks — now 2K Czech) have identified the story as one of the most compelling aspects of the original experience, to the extent that the two sequels are often compared very unfavourably to Mafia on this basis. This isn't lost on the Hangar 13 chief, who states that despite all the alterations elsewhere, "The central narrative remains unchanged.""Tommy’s journey from taxi driver to hardened criminal still has all the major story beats that made the original experience so gripping," he continues, "That said, we were able to smooth out the transitions between certain scenes to create a more natural flow to the story and a greater sense of overall cohesion. We also added new dialogue and even new scenes for certain supporting characters. For example, Tommy's love interest Sarah serves as a major motivating factor for him throughout the story, so we wanted to make sure she felt like a real, three-dimensional character."
Author tweets @karanpradhan_

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