Prey 2 development stopped, not cancelled
The first person shooter (FPS) game Prey was released in 2006 after a very troubled development cycle.

The first person shooter (FPS) game Prey was released in 2006 after a very troubled development cycle. The game came out eleven years after being announced in 1997. The game was highly acclaimed mainly for some of the major innovations it brought along to the cookie-cutter FPS genre. Its sequel, Prey 2, was announced for a 2012 release. But recently, Pete Hines told IGN Benelux that development on the sequel has been stopped.

Development for Prey 2 has been halted
According to the interview, the game was believed to be cancelled. However, according to a report by OnlySP, Hines later tweeted that just the development on the game has only stopped but the game hasn't been cancelled. “To clarify, I didn't say Prey 2 was canx. Gave an interview in English, translated to Dutch, translated back to English. #LostInTranslation”
The game was removed from Bethesda’s website a few days ago. Bethesda told the gaming industry that it wanted to prioritise its upcoming games such as Dishonored and The Elder Scrolls Online. The interview and the tweet are now official confirmation of the game’s development halting.
The first game, Prey, had come out with four major breakthroughs in its otherwise cookie-cutter FPS gameplay. The first was the portal system, which allowed the players to create rifts in space between any two points of a level. This idea was executed a year before Portal would come out in The Orange Box. The second breakthrough was wall walking, where gravity walkways and gravity switches allowed players to walk on walls and ceilings. The third was spirit walking, where the character’s spirit would leave his body and sneak up on enemies and walk through force fields, among other things. The fourth major breakthrough was death walking, where dying didn’t set the player back. Dying instead caused the player to go into a minigame afterlife where the player shot spiritual eagles to determine how much health they would have when they returned to the real world.
The game was generally praised for its major innovations that spiced up otherwise generic FPS gameplay, though the game had its fair share of criticism.
Ever heard of one of those people who just never seem to shut up about something? Shunal is like the nerd equivalent of that guy. Believe us when we say that he can go on talking about games and smartphones for hours on end. We do manage to find some insight in his insane ramblings though, and through his moronic facade, he does seem to know more than he lets on. Sadly enough, it always ends up being about gaming with him. Or stupid, stupid puns.

Why AI notetakers are raising serious privacy and security concerns
China's low-cost AI models are changing the global AI race. Here's why Silicon Valley is worried
China's Kimi K3 challenges US AI leaders with frontier-level performance at lower cost
How did Instagram run ads promoting child abuse in India?
Why has India halted WhatsApp’s username feature before launch?
